
İrem Kılıç
I like making things that feel a little strange, a little personal, and unmistakably mine.


Visual Comunication Designer
based in Ankara, Türkiye
aysuskilic@gmail.com
@bonelens
Communication Design
Oscillations 2025
Danine 2026
Danine is a character design project developed for Danone, focusing on employer branding and creating a more approachable connection between the company and potential employees. The project involved researching Danone’s workplace identity and developing Danine, a custom mascot character designed to represent the brand’s people, culture, and recruitment experience.








OSCILLATIONS was developed for the mixed media section of VCODE 202, based on the theme “threshold.” We interpreted the idea of a threshold through memory, belonging and routine, imagining an interactive environment that allows the audience to move through fragments of someone’s memories. The concept was partly inspired by Pixar’s Inside Out and its representation of memories as physical spaces.
As a team, we split the production into two parts. One group was responsible for creating the videos and visual content displayed throughout the space, while the other built the interactive environment through 3D modelling and coding. Together, these elements created a space where memories appear tangible, delicate and constantly shifting as the audience moves through them.
Tools: Blender, Unity, After Effects, Premiere, Illustrator








Tools: Figma, Procreate








Voice of Truth 2026
VOICE OF TRUTH was developed during my Erasmus semester at CY School of Design in France, exploring street harassment and the normalization of sexism in public spaces. Inspired by surveillance cameras and women’s experiences in public environments, we created an interactive installation that turns the idea of surveillance into a voice of support.
The project combines movement detection, sound and creative coding to make an often-ignored issue visible through public interaction.
Tools: Arduino, Python
Game Design
Behind You 2026
Behind You is a short psychological interactive visual novel created to raise awareness about harassment, fear, and empathy. Through an unsettling night in Evan’s life, the game explores how our perception of threatening situations can change when we experience them from another perspective.








Tools: Ren’Py, Python, Procreate
UI/UX Design
Cacapp 2026
CACAPP is a participatory app designed for Montsouris Park, turning visitors’ observations of bird activity into a visual map of the park. By photographing and identifying bird droppings, users contribute to a shared map that reveals how birds occupy and overlap with human spaces, while encouraging greater awareness of the wildlife often overlooked in urban environments.










Tools: Figma
Belonging - Oscillations
A video produced for my Oscillations project. Exploring identity, connection, and the feeling of finding where you belong.
Memory - Oscillations
If you could revisit one memory from your past, would you?
Routine - Oscillations
Why do we repeat the same actions every day, and what happens when we can't break away from them?
Plaything
A self-produced music video for my own track under the artist name Kitsuune, created independently on a student budget. The project explores desire, secrecy, temptation, and the playful tension.





Frustration (Experimental)
An experimental video exploring how frustration manifests through repetitive behaviours, physical tics, insecurity, and the loss of control.
Cinematography

